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Ghosts' attacks no longer ignore armor.
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Their inventory is dropped, and they become a ghost. Whenever a player dies, a skeleton spawns at their death point. Ghost Players are a new feature that introduces the ability to live after death, although in a downgraded state. The dialogue box that appears when everyone has died. It is similar to the Survival mode, except that the world never resets, and that Ghost players may additionally resurrect themselves at the spawn portal when they die, as many times as they wish. Endless mode is intended to be a more relaxed mode that doesn't force players to cooperate.No resurrection items exist, including touchstones (although their set pieces with pig heads will still be generated).
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Players who die are returned to the character select screen, allowing them to respawn in a new random location as a new character with their map progress wiped. Wilderness mode spawns players in random locations across the map.When all players are dead, a 120-second timer starts, and if no players are revived in that time, the world resets. It is intended to be a cooperative, more difficult mode, in which dead players become Ghost Characters (see below). There are three game modes: Survival, Wilderness, and Endless. Many console commands have changed or been removed for DST. A type of server called "Friends Only" allows a server to be created whereby the only people who can join have to be on the hosting player's Steam friends list. Dedicated, player-hosted and LAN servers are available, and chat is global or local depending on the server admin's preference. These categories don't affect gameplay but provide a general idea of what the server is about. There are also 4 categories for servers: Social, Cooperative, Competitive, and Madness. Game mode and PvP are optional by the server operator. Many items have been balanced or removed in order to keep the game fair. Don't Starve Together has multiple ways to play with others: LAN, network, and matchmaking play.
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